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- > On Mon, 15 Jan 1996, Magnus Kollberg wrote:
- >
- > > > > Perhaps we shouldn't think too much about the current Falcons and their
- > > > > limitations? People using Afterburner-Falcons, and hopefully the new
- > > > > 040 C-Lab Falcons (am I too optimistic ;-?) will love to use high
- > > > > resolution mode. We others can always reduce the screen size...
- > > >
- > > > Ohh, yeah. So what's the downside about using a stretched screen then?
- > > > Most people actually like having a bigger screen, even if it means that
- > > > the pixels get bigger (me included).
- > >
- > > Whatis this talk about 040 C-Lab falcon anyway? Have they said anything about
- > > such a computer coming out?
- >
- > Yes, they have... But how they're going to do it, there's no telling.
- > Some ideas have been told about in-built Afterburner accelerator.
-
- Hmmm.. interesting. Is this the machine called Mark-3?
- I would prefer that they did it right from the beginning, not just keep
- pushing the limits with the current falcon. Soon they will have reached as far
- as the falcon can be pushed and they have to come up with something new.
-
- > > To get back to the screensize, I think you should be able to set up your screen
- > > as you want it. I would also prefer blocky pixels before a small screen.
- >
- > Hmmmm.... Perhaps. Still, the blockiness of graphics in PC VGA games has
- > always annoyed me. Many ST-games looked better in RGB monitor than PC games
- > in VGA; somehow RGB with its limited physical resolution helped to soften
- > the pixel-borders ;-)... I find it a little hard to play a VGA-game when
- > the pixels are too large - but this is a matter of taste, after all.
-
- And that is why you should be able to set up the screen excatly like _you_ want
- it. :-)
-
- //Magnus Kollberg
-
-